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Unity 3d developer
SUMMARY
3 Years Experience Dedicated to Unity 3D
& Supporting Apps (FMOD audio, texture Creation, webpages)
C# Scripting, Terrain sculpting, 3D modeling, UI/UX design
Solo indie developer of upcoming
game world UniSmash consisting of an
intense 3d spaceship racing game
(PC, URP pipeline, multiplayer)
using rigid-body physics (Demo complete)
and linked casual spaceship game Dune-Dash
(android/ios, BRP pipeline, single player)
ported from UniSmash PC assets
fast-tracking the android game
to +70% complete in 6 months.
UNITY 3D STRENGTHS
Unity Editor: As an expert Unity Developer, I leverage a vast array of components to navigate the many aspects of Unity to sculpt game objects from design specifications. I create highly customized C# scripts to control player and AI physics, sound, cameras, animations, optimization, lighting, AI pathing, and scene triggers.
UI/UX Design: Adept at creating immersive, intuitive user interfaces and optimizing the player experience through custom-scripted events and unique designs for mobile touchscreen controls.
ProtoTypes & 3D Modeling: Creation of original mid poly 3D models with custom scripted C# functionality and hand crafted animations. Sketch-Based modeling using Umodeler, Armature (bones) & Animations in Blender, UV Layer Mapping, Poly Reduction, Vehicle, Robot, and Plant Armature Animations.
Terrain Creation: Sculpting Terrain Heightmaps, Unique Destructibility Workflow,
Material Arrays & Original Texture Creations from nature photography & 2D image software.
C# Scripting Examples: Physics Manipulations, UI Menus & Touch Screen Buttons, Advanced Camera System, Scene Triggers, Dictionaries, FMOD Sound Scripts, highly versatile centralized Spaceship Character Controller script to replace and advance many other single-utility scripts.
Cameras, Lights & Baking: Founded on Cinemachine, I’ve coded a Camera System with 6 auto-shifting modes that upscales Idle-Mode into a complete Cinema Experience. Placing lights effectively and baking lightmaps with proper probe placement are keys to yielding high performance and casting our game objects in the best light.
Workflow Documentation: I maintain 500+ pages of notes on acquired Unity knowledge, most notably my highly customized workflows for complex processes. Such as manually Baking multiple skinned meshes & materials together for incredible performance gains, importing/exporting from Blender to Unity, creating new material textures & terrain maps (Normals, Height Maps, Baked Lightmaps) from nature photography, 2D Imaging Software, and AI.
Storywriting: I served for a year as the volunteer Marketing Director for The AlterVerse game, and published several science fiction lore stories and marketing pieces that effectively promoted in-game purchase items to raise funds for the 8-10 person core developer team.
Optimization & Diagnostics: Lighting & Mesh Baking, Poly Reduction, Culling, Scene Management, Profiling,
Debug Coding, Isolation Troubleshooting Tactics.
Unismash Video
(High-Def Desktop)
Dune Dash Video
(High-Def Desktop)
Android/IOS
CORPORATE EXPERIENCE
WASHINGTON MUTUAL - 7 Years
Retail Bank Portfolio Manager, AVP
Seattle, Washington
· Managed a team of 6 full time and 3 contracted software developers, maintaining 4 production loan review systems, and a monthly reporting cycle identifying Credit and Compliance trends and risks.
· Development of SQL Servers, Visio flowcharts, MS Access databases, Excel reports, PowerPoint presentations.
MICROSOFT GAMES - 1 YEAR
(AAS - Action, Adventure, Strategy Division)
Software Test Engineer II
Redmond, Washington
· Performed milestone build assessments, test casing, multiplayer testing, localization testing.
· Loose Canon, Crimson Skies, Impossible Creatures
ELECTRONIC ARTS - 1.5 Years
Senior Software Tester
Bellevue, Washington
· Promoted from Tester to Sr. Tester after 8 months of consistently
locating and reporting software programming errors.
· Need For Speed High Stakes, Need For Speed Hot Pursuit, FIFA 99, Rushdown
—————————— BUSINESS COMPUTER EXPERIENCE ————————
Movie Studio Video Editing, Web Page Design & Squarespace,
Proficient in Microsoft Office (Word, Excel, Project, Publisher), MS Access Databases,
C# Scripting, C++, SQL, VBA, BASIC, 15+ years hardware experience,
Custom PC assembly, Disk Imaging & RAID configurations, Troubleshooting.
——————————— EDUCATION ——————————
Bachelor of Arts – Philosophy
Florida State University
Tallahassee, Florida

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